Turn Rate: How quickly the ship can change its orientation in combat.Some drives are capable of short periods of higher acceleration in combat situations. Combat Acceleration: How quickly the ship can change its velocity in the combat layer.Higher cruise accelerations allow ships to overcome a space body's gravity and take more direct trajectories to its destination. ![]() Cruise Acceleration: How quickly the ship can change its velocity in the strategy layer.Crew: How many personnel will serve aboard the ship.Hovering over it shows a breakdown with the origin of all Wet Mass. Higher mass decreases Delta-V and turn rate. Mass influences the ship's maneuverability. Wet Mass: Wet Mass is the total mass of the ship when fully loaded with fuel.Ships have the following characteristics that need to be tracked: Specialty designs like colony ships must also have a utility module that allows them to perform the role's function. To save a ship design, it must have a drive, power plant, radiators, battery, armor materials (even with zero thickness), at least one propellant tank, and an assigned role. When construction is complete, ships are deployed docked at the hab that built them. Ships may be built out of a mix of resources mined in space and material boosted from Earth. Individual ships are constructed at habs at a space dock, shipyard, or spaceworks module. Once you have a shipyard, you can build the ships themselves out of your space resources and, if necessary, boost and money. ![]() With the right modules, ships can prospect and found habitats, but the primary role for most ships is combat.Īt any time, you can design ships out of the modules you've developed. Once the factions unlock the early-game orbital shipbuilding tech, and the follow-on space dock project for their habs, they can build interplanetary spacecraft. This craft is fueled by Coal, Charcoal, Blocks of Coal, and Blocks of Charcoal placed inside an on-board Furnace.All the covert machinations on Earth and industrialization efforts in space are the path for factions to build fleets of ships to protect and advance their interests. Click here for more information on squadrons. The Bomber can fly no higher than 100 blocks above ground.īombers can form a squadron, allowing one pilot to control multiple planes at once. Piloting a Bomber increases your render distance to 10 chunks maximum, until you release the craft. Alternatively, you may right click a sign on the craft that has Bomber written on the first line. To pilot a Bomber, you may use the command /pilot Bomber while standing on an eligible Bomber. You can also view these Allowed Blocks in-game by using /craftblocks Bomber. No more than 2 blocks may be Chests, Trapped Chests, Barrels, Droppers.No more than 3% of blocks may be Coal Blocks.Must be at least 70% Slabs, Wool or Trapdoors.Cruising Speed: 12 m/s (variable with Direct Control).You can also calculate these block requirements and limitations in-game by using /craftcalc Bomber (block size). To use your guns, right-click with a clock to aim and fire them at the direction you are looking at.To change thrust, hold a clock and scroll through your hotbar.Press your Drop Item key (default: Q) to rotate anti-clockwise.Press your Swap Hands key (default: F) to rotate clockwise.Move your character to the right (default: D) to strafe to the right.Move your character to the left (default: A) to strafe to the left.Move your character upwards (default: W) to pitch the plane downwards.Move your character backwards (default: S) to pitch the plane upwards.Activating: Type /dc to toggle Direct Control Mode and begin cruising.Using the Squadrons system, Aircraft Carrier pilots can control multiple bombers simultaneously, unleashing a formidable payload on enemies!ĭirect Control Mode provides superior maneuverability to manual movement while flying. /lockon is only enabled for bombers on the Creative server.This allows bomber pilots to quickly re-enter combat after being shot down. When a bomber sinks within 2,000 blocks of a friendly aircraft carrier, their pilot will be teleported to their Crew sign on that carrier if they created one. They cannot fly over besieged enemy towns. ![]() Like Fighters, they can only operate within 2000 blocks of an Aircraft Carrier or 400 blocks of a Zeppelin. Concept and builds by Scorpius_992īombers are combat aircraft that specialize in air-to-ground combat. A Bomber unleashing its full bomb payload on a Dreadnought.
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